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Old Aug 14, 2006, 04:46 PM // 16:46   #21
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Quote:
Originally Posted by Nessaja
I tried Drain Enchantment the other day, it's alright, not very suited for RA though I'd say.
with all the dual enchantment ele's in ra, all the wammos with mending, all the monks not covering boon? come on. just stealing the monks mantra before he wanted you to makes it a worthy skill.


Quote:
Originally Posted by Nessaja
Mainly because I often have to rely on myself, and when I'm under attack by 2 melees or 3, I need to be able to just blindly steal energy of anyone
if you're doing this just to fuel distortion you've already lost. standing there, spamming distortion and waiting for your team to kill everyone is no way to be imo.


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Originally Posted by Nessaja
I normally start draining the monk after he casted MoR, in general, against Monks where I need the Edenial the most, I think Etap will be better.
luxa and themis are right as rain. drain enchantment is a far superior spell to energy tap. you will be a finer mesmer with drain enchantment on your bar.
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Old Aug 14, 2006, 07:38 PM // 19:38   #22
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holden - there's no right or wrong on this, drain enchantment is a more situational spell where as etap works for everything everywhere. The only reason to even get it (for more energy) is a null point according to you, that is, tanking with distortion. Because you certainly don't need the energy when you're not tanking with distortion. Even more so, it doesn't accomplish what i want it to do, that is them running out of energy and pressure.

We just simply disagree.
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Old Aug 14, 2006, 08:39 PM // 20:39   #23
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you're gonna pay 5 energy for your foe to lose 7. to me that's a bad skill.

you'll gain back 9 but only every 25 seconds. and a nice 3 second cast time.
yes yes...fastcasting.

with drain enchantment you have the 25 second cooldown but you remove an enchantment from a foe and gain 10 energy. 1 more energy and 1 second cast time.

i realize you're all about energy denial and staying alive. so i guess it's a good fit for your build.
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Old Aug 16, 2006, 11:56 PM // 23:56   #24
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Drain enchantment is vastly better than Energy Tap. Energy Tap is absolute trash unless you are using a fastcasting build with Mantra of Recovery.
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Old Aug 17, 2006, 11:46 AM // 11:46   #25
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A good combo with Distortion is Spirit of Failure, they have an even higher chance of missing, and when they miss you actually GAIN more than you lose. I'd suggest putting that in there instead of E Drain and get a different elite like Lyssa's Aura to combat against Elementalists and Necros.
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Old Aug 17, 2006, 12:54 PM // 12:54   #26
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Spirit of Failure doesn't work too well because the warrior often attacks some other squishy.

And E-Tap is better than Drain Enchant in RA because sometimes you will find enemy groups without enchants, or that you've already killed mending warrior.
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Old Aug 17, 2006, 01:59 PM // 13:59   #27
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Quote:
Originally Posted by Wacky
Spirit of Failure doesn't work too well because the warrior often attacks some other squishy.

And E-Tap is better than Drain Enchant in RA because sometimes you will find enemy groups without enchants, or that you've already killed mending warrior.
Spirit of Failure works well even if the Warrior attacks another target, as the 25% chance of missing can screw up an adren spike. Speaking of which, SoF will mess up an Assassin bad as one miss will mess up their entire combo.

And how the heck did you kill the Mending Wammo without removing his Mending?
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Old Aug 17, 2006, 07:53 PM // 19:53   #28
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Quote:
Originally Posted by LuxA
Spirit of Failure works well even if the Warrior attacks another target, as the 25% chance of missing can screw up an adren spike. Speaking of which, SoF will mess up an Assassin bad as one miss will mess up their entire combo.
SoF is a very good skill to combine with Blindness. It works alright with Necro hexes like PoF and Wreckless Haste but I mostly use it when I FC Air in combo with Blinding Flash, it's some great nrg management. And what really screws up Sins is not SoF but it's "sister" hex Spirit Shacks. Now that they don't like at all, cause it murders their nrg so fast, they can't get their comboes even halfway through.
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